![]() ![]() The CClientGame::GameProcessHandler function is called and pulses the framework instead. When the game is minimized, the Direct3D device is lost and the above events are no longer fired. When the game is running normally, the Direct3D events (OnBeginScene, OnPresent) are used to provide the pulses for the framework. Multi Theft Auto currently uses a hack to prevent the game from pausing when it is minimized. ![]() 0004922: Fix alt+tab Direct3D stability issues ![]()
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