![]() ![]() ![]() Trying to score aspects like the graphics and sound is a somewhat moot point, because many times you can use your own assets. Performance (both in design mode and when playing the finished game) Does it have enough depth that you can tailor things if you are comfortable doing so There are a handful of things I try to look at when I review software like this: No one is ever going to mistake my efforts for the kind of work that roles out of Bioware or Infinity Ward, but I have used fighter makers, RPG makers, general Game Makers and have been running a MUD for the last twelve years. I am a fan of FPS titles, and I have a fair amount of experience with amateur game design. Reviewing this kind of content is always a somewhat tricky affair, because you are not actually playing through a game someone else has made, but using a tool to craft content of your own. ![]()
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